It is tightly-packed sans-serif font that is more than somewhat difficult to read. The textual style inside the two books leaves a lot to be desired, and is possibly why the game receives a reputation for complexity. Throughout the two volumes is some rather good contextual artwork by Jeff Dee and Gene Day which really captures the feeling of the game. If you're going to put a game in a box, put something in the box. ![]() Also the game comes with several cardstock forms for character sheets, planet sheets, ship sheets etc, which is a nice touch. Despite some rough treatment my personal copies have stood up surprisingly well over the years, however cramming such a large number of pages into a fairly flimsy cover and binding isn't really recommended. Inside the game comes with two 96 page books, saddle-stapled with cardstock covers. The second edition of the game comes in a boxed set with a pretty interesting cover by Gene Day (with a variant by Robert Charrette in a later printing), illustrating inspirations from Barabarella to Star Wars among others. The individual systems are actually fairly simple and quite logical, but the sheer number of systems can be staggering". Furthermore, it says as much on the introduction to the game by Scott Bizar: "Space Opera is not an easy game. Simbalist, partially responsible for Chivalry & Sorcery. Nobody should be terribly surprised by the alleged complexity, after all, it was co-authored by Edward E. It has a reputation, not undeserved, of being quite complex, although from the outset strong disagreement is expressed towards some opinions which claim - perhaps with only a modicum of an attempt - that it is unplayable. ![]() Space Opera is certainly one the oldest and best known science fiction roleplaying games.
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